In a typical fantasy setting, adventurers, guards, and other possible combatants are fully expected to wear armor. However, this left me in a quandary regarding character defenses. The Dungeon Master’s Guide provides optional rules for firearms in D&D-including modern and even futuristic weapons. When the fifth edition Dungeon Master’s Guide was released last December, I knew without a doubt that my first homebrew setting using the new rules would be an updated take on Urban Arcana, adapting firearms and modern armor for use in an urban fantasy game. By that point, other games had clamored for my attention, but I never forgot how interested I was in the marriage of D&D to urban fantasy. I ran my Urban Arcana campaign for six years. Only a small number of humans and friendly Shadowkind races can even perceive-much less combat-the threats that such an incursion brings. The vast majority of humankind remains largely ignorant of this development, thanks to our awesome capacity for denial. D&D monsters and magic (called “Shadow” within the setting) are finding their way into our world. The scenario was a familiar one, seemingly plucked from my own daydreams. I was crazy about the Urban Arcana campaign setting in particular. Gnolls in crushed velvet! Ogres decked out in London Fog overcoats! Living dumpsters that ate people! When Wizards of the Coast released the d20 Modern roleplaying game in 2002, I was in heaven. With the Dungeon Master’s Guide and some tweaking, I’ve begun to use the fifth edition rules to explore the possibilities of gunplay in a modern fantasy setting. I’m a longtime D&D player, but I’m also a sucker for urban fantasy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |